Why Did America Panic About Pokemon?
Sources/References
The Games
Pokémon Patriarch (Business Week Online - 2000)
In 1997, Nintendo of America (NTDOY) President MINORU ARAKAWA made the biggest bet of his career. Everyone said he was nuts to import a strange Japanese video game featuring 150 tiny, collectible monsters. Research showed that American kids hated it, and employees dismissed the game as too confusing. But Arakawa persisted--and hit the Pokemon jackpot.
Ishihara Interview (Nintendo JP)
As expected, when I first showed Pokemon over there, people said, "Too cute." At that time, there was a character idea that the American staff came up with, and it was an illustration that I would never be able to show to anyone for the rest of my life, but if it was Pikachu, it would be something like ``Cats'' by Shiki Theater Company. She's shaped like a tabby cat, but she's changed into a character with big breasts. When I said, ``What? What's Pikachu about this!?'', they were like, ``No, this is where the tail is sticking up!''.
Mr. Mime may be derived form the abbreviation of Mister and mime.
Despite its English name containing a male-exclusive honorific, Mr. Mime's gender ratio is evenly split between male and female.
This discrepancy is probably due to the fact that Mr. Mime's Japanese name, Barrierd, does not reference gender. Also, Mr. Mime was introduced in Generation I, before the gender mechanic was introduced.
Based on this, translator Nob Ogasawara was wary about Mr. Mime's English name during localization: "If they make sequels and they give genders to Pokemon, we're going to be hooped."
Pokemon, Translate Them All - French
“ Chu is the cry of the mouse, and pika is the onomatopoeia of an electric spark. The Japanese have onomatopoeia for everything... So Pikachu : the electric mouse. And there's a cute side because chu is also the sound of kissing in Japanese. They didn't want to translate this one. We don’t translate the names of the mascots, it had to be international…”
Porygon And The Pokemon Shock
Did 'Pokemon' Actually Give Kids Seizures In the 90s? (Vice - 2017)
Porygon did nothing wrong. (@Pokemon Twitter/archive.org - 2020)
Animators stumped by cartoon's 'special effects' (The Japan Times - 1997)
South Park: The Complete Third Season (DVD Verdict/archive.org - 2004)
This just leaves "Chinpokomon," perhaps the most devastating parody of the seemingly endless pop culture craziness of forced Japan fads, almost all based on completely half-assed kid's shows. Beginning with the title (which translates roughly as "little penis monsters") and moving through awkward, amateur anime, video games that cause seizures, and parental confusion over what their kids see in the little crappy toys, the episode smacks of too much truth and contains many moments of ultra-high comedy. Especially effective is the Pokémon jabs, complete with lame names and even dumber sounding super powers. This particular episode is why South Park is sometimes begrudgingly called genius, even amongst those who consider it a peek inside the Antichrist's subconscious. It proves that, on occasion, Parker can take the envelope, fill it full of outrageous sentiments and blatant stereotyping, mix in a whole lot of social realities, and filter it through his own sense of tasteless humor and end up with yet another brilliant installment of his show. "Chinpokomon" was even nominated for an Emmy (it lost, of course), but its impact can still be felt every time an episode of any Japanese animated advertising crosses the screen. You can just never look at Pikachu or Ash the same way after seeing South Park's delightful deconstruction.
Pokémon Shock (aka the Porygon incident) News Reports (YouTube Playlist)
Japanese cartoon triggers fits in children (BBC News/archive.org - 1997)
TV Cartoon's Flashes Send 700 Japanese Into Seizures (NY Times - 1997)
ANIMATED PROGRAM IMAGE EFFECT PRODUCTION GUIDELINES (TV Tokyo)
It's Been 25 Years Since Pokémon Accidentally Gave Hundreds of People Seizures (Gizmodo - 2022)
4Kids Productions
Nor-man's Land with Norman Grossfeld (4kidsflashback.com -2023)
Creating the Craze for Pokemon: Licensing Agent Bet on U.S. Kids (Wall Street Journal - 1999)
So 4 Kids Entertainment imported the show themselves, dubbed episodes into English and "rotorscoped" them to remove Japanese letters, then gave them free to TV stations to air in exchange for a portion of the advertising revenue. On another front, 4 Kids signed up Hasbro as Pokemon's master toy licensee.
What’s Pokemon? Just Ask Any Kid (LA Times - 1998)
But the 30-minute animated program, in which a band of adventuresome children catch, train and nurture elusive Pokemon monsters, has been a ratings success. The distributor, New York-based 4 Kids Entertainment, boasts that Pokemon is the top-rated syndicated children’s program.
Pokemania
North American Pokemon penetration imminent (Kidscreen - 1999)
OnLine: Netwatch: Sex (Guardian [London, England], 6 May 1999, p. 6)
Top 20 search terms ranked by number of hits [on Yahoo in April 1999]:
1) sex 2,627,166
2) hotmail 1,489,229
3) chat 1,062,433
4) mp3 1,062,390
5) pokemon 1,005,181
6) playboy 697,767
7) lyrics 611,178
8) xxx 594,872
9) games 577,736
10) porn 563,487
11) jokes 545,012
12) porno 503,389
13) pussy 484,136
14) wwf 471,957
15) hotmail. com 432,853
16) maps 430,001
17) horoscopes 416,554
18) music 405,647
19) horoscope 403,387
20) pamela anderson 383,208
Business: The Economy Christmas monster invasion (BBC News - 1999)
Before 'Gotta Catch 'Em All:' The Creation Of The Pokémon Theme (Huffington Post - 2017)
"Quite honestly, role-playing games, particularly for the Game Boy system, were never popular in the U.S.," says Gail Tilden, vice president of product acquisition and development at Nintendo of America. "We had a real concern that the role-playing nature of the game would be a hard sell for us." "The negotiations were not easy," says Kubo, who calls Tilden "the Dragon Mother of Nintendo." He explains, "She is a mother, and at first she didn't understand when we said Pokémon is good for children. In the end, though, it was good for us that a mother was in charge." Tilden says the seizures caused by the show concerned her, but "we knew it was isolated to that one episode." She adds, "It did not deter us from being excited. We were committed to taking a run at it."
Thus in the U.S., Nintendo had all the Pokémon pieces to play with--a fully extended product line of games, toys, comic books and cards to appeal to boys and girls from ages four to 15. Says Tilden: "We decided to make an all-out effort to repeat the phenomenon in the Western world." An additional part of the strategy, says Kubo, was to hide its "Japan-ness." Nintendo of America and its Japanese partners brought in Al Kahn, who developed the Cabbage Patch doll, to help with toy merchandising. The WB network (owned by Time Warner, the parent company of this magazine) swept up exclusive rights to the animated TV series. "There's a little bit of magic in what Nintendo does," says Sussane Daniels, president of entertainment at the WB. "We wouldn't interfere with their methods. God bless them." But Nintendo did ask for changes to be made to the original Japanese show (which now has 130 episodes). "We tried not to have violence or sexual discrimination or religious scenes in the U.S.," says Kubo. Some graphic sequences involving punching were taken out. The names of the characters and monsters were Westernized: Satoshi became Ash, and Shigeru became Gary. And the Pokémon were given cleverly descriptive names. For example, of the three more popular Pokémon, Hitokage, a salamander with a ball of fire on its tail, became Charmander; Fushigidane, a dinosaur with a green garlic bulb on its back, became Bulbasaur; and Zenigame, a turtle who squirts water, became Squirtle. Others winked at familiar pop images: the martial-arts Pokémon Hitmonchan and Hitmonlee are tributes to Jackie Chan and Bruce Lee.
Pokemon pays tribute to Ash Ketchum’s 25-year journey (My Nintendo News - 2023)
Pokemon's Ash Ketchum wins world championship (BBC News - 2022)
Religion
Pokemon: What is it? (Carm - 2008)
Is Pokemon dangerous? Potentially, yes it is. It conditions the child who plays the game into accepting occult and evolutionary principles. Haunter can hypnotize, eat a person’s dreams, and drain their energy. Abra reads minds. Kadabra emits negative energy that harms others. Gastly induces sleep. Gengar laughs at peoples’ fright. Nidoran uses poison. The Psychic-type of Pokemon is among the strongest in the game. Charmander, Haunter, Ivysaur, Kadabra, and many more evolve. The children are taught to use these creatures to do their will by invoking colored energy cards, fights, and commands. Much of it is reminiscent of the occult and eastern mysticism.
Church attacks Pokemon as occult (Craig Press - 1999)
To drive the point home, the children, ages 6 to 12, were given a display that included: The burning of collectible Pokemon trading cards with a blowtorch. The children’s pastor swinging a sword with a 30-inch blade to strike a plastic Pokemon action figure laid on a table. That pastor’s 9-year-old son tearing the limbs and head off his own Pokemon doll.
Those details were confirmed Thursday by Mark Juvera, the children’s pastor, and Mark Cowart, the senior pastor, in interviews with The Gazette. The children reacted enthusiastically and, according to one account, chanted, ”Burn it! Burn it!” and ”Chop it up! Chop it up!” Though the tactics might seem unusual, Cowart said he believes in the message and the methods.
Pokémon trumped by pocket saints (BBC News/archive.org - 2000)
But theology student David Tate, 29, believes his Christian Power Cards, featuring 120 Bible characters, could offer a more acceptable spiritual alternative. Jesus has been left out of the pack to avoid offending anyone. "It would defeat the purpose if Jesus was beaten by one of the bad characters," said Mr Tate.
Biblical message found in Pokemon (The Guardian - 2000)
When Ash is killed trying to stop a fight involving Mewtwo, the theologian sees a further message. "Mewtwo is completely changed by Ash's sacrifice," she said. "All evil is gone from him and he is redeemed. The storm outside is calmed ... he flies off to start a new world. He has found new answers to the questions: 'Who am I?' and 'What am I for?'"
"My own children found obvious Christian parallels with all this. They were impressed by the death and resurrection sequence and the fact that at the heart of it all was love."
Pokemon gets cautious reception from Christian media analysts (Baptist Press - 1999)
Schwarzenegger Beats Satan But Loses to Toys (Christianity Today - 1999)
The Trading Cards
Suit Claims Pokemon Is Lottery, Not Just Fad (NY Times - 1999)
Pokemon Mania Takes On Criminal Proportions (NY Times - 1999)
Nintendo drops Pokemon card with ‘swastika’ (Deseret News - 1999)
Buddhist Manji Removed from Crunchyroll's Release of Tokyo Revengers (CBR - 2021)
Japan to remove swastikas from maps as tourists 'think they are Nazi symbols' (The Telegraph - 2016)
Buddhist Manji Removed from Crunchyroll's Release of Tokyo Revengers (CBR - 2021)
Jynx And Blackface
On the Origin of Species: Jynx (Bulbapedia - 2010)
“Post-war Japan took many cues from American media, and blackface was among them. As often happens when cultural concepts cross oceans, the original context has been lost. Japanese blackface, one could argue, doesn't carry the connotations that made the Western version so vile. And yet, at the same time, it does, at least to us. It's likely to make the average Western onlooker rather uncomfortable because of the genre's history... a history that would be largely unknown to a Japanese onlooker.”
Sailor Moon
Japanese Text, Identity and Voice
The Many Faces of Internationalization in Japanese Anime by Amy Shirong Lu (Northeastern Edu - 2008)
Japanese writing showing up on signboards in the background and uniquely Japanese family settings distract American kids, preventing them from really becoming absorbed in the movie’s fictional world. With these examples in mind, from the start we had our hearts set on thoroughly localizing Pokémon (in the English speaking market).
Although some dragon-like pokémons might remind the audiences of certain Western folklore creatures, they are portrayed as pokémons that do not belong to any specific culture. From the very beginning, Pokémon was intended in part for export.
Meet the man who made Pokémon an international phenomenon (Washington Post - 2016)
Kahn had a proven instinct for these things. He’d already taken Cabbage Patch Kids from a local business in Georgia to an international phenomenon. So he took a big bet. He agreed to put up the money to get the franchise going overseas, in exchange for the licensing rights to the franchise for everywhere outside Asia. That earned him his approval, and he got the rights to license the game and the anime cartoon that came along with the franchise.
He decided then that the game needed a cooler name than “Pocket Monsters.” “I didn’t like the name ‘Pocket Monsters,’” he said, partially because it didn’t sound different enough from other monster games. “I wanted the name to be more Japanese-y.”
And so, Pokémon was born, with that tricky accent over the “e” to give it a little flair and help with pronunciation.
It’s interesting to look back on my childhood adoration for Pokémon and Sailor Moon as I don’t think that I had any idea that I was watching ‘anime’ or even a Japanese series – yet in my mediated experience was I really experiencing anything close to the true Japanese product?
American Culture
International survey: is there too much American influence on national culture? (YouGov - 2023)
Disney Removes Same-Sex Kiss From ‘Star Wars’ Film in Singapore (New York Times - 2019)
Squid Game creator Hwang Dong-hyuk hasn't hit the jackpot (Yahoo! - 2021)
Hwang said that the show’s anti-capitalism message were “not profound” and attributed the COVID-19 pandemic to showcasing economic inequality.
He said: “During the pandemic, poorer countries can’t get their people vaccinated. They’re contracting viruses on the streets and even dying. So I did try to convey a message about modern capitalism. As I said, it’s not profound.”
IDEAS & TRENDS; Japanese Family Values: I Choose You, Pikachu! (NY Times - 1999)
The cartoon is steeped in traditional Japanese values -- responsibility, empathy, cooperation, obedience, respect for elders, humility -- that go far beyond its obvious references to things Japanese. It may sound like the makers of Pokemon cribbed those themes from Sesame Street, but there is something notably Japanese in the emphasis on team-building and lending a helping hand, values that are admired but not always handsomely rewarded in American society and culture.
Hallowe'en: trick, treat and a total travesty? (Telegraph - 2009)
The high school prom arrives in UK (via stretch limo, naturally) (The Independent - 2004)
How British children have embraced the high school prom (The Guardian - 2012)